Disruptive Innovation = When people who didn't use a product start using it. Accessibility = When people who could not (and hence, did not) use a product start using it. Business people think hard about disruptive innovation and growth, they care about the economy. And designers think hard about accessible design, they care about individuals. …
Tag: Design Tools
Three levels of making (digital) products
Yesterday I came across this informative piece about Product Design hiring at Facebook. The part which stood out was about the three kinds of questions through which they evaluate a design. I find these categories informative and want to explore them in this post. Base Level: Craftsmanship // visual, aesthetic, satisfying, making it look good The …
Better designed products
In 2017 I wrote that soon we will see better designed products because companies which make design tools were getting big rounds of venture capital. While this has been true, I am now seeing some very well designed products. But not because someone used better tool to make them, but because they were made more …
Zero point five to one
I want to continue the story developed previously across four posts, a few days back. (The first, the second, the third, and the fourth). The crux is this - as designers and product managers we need to explore the idea space offered by today's Information and Communication technology to ensure productivity growth - through design …
Lindy Effect & Design Tools
Today I tried out the prototyping tool called Axure RP, for a few hours, just for practice. It kind of blew my mind. For designing previous products, I have always used Sketch + InVision (and Adobe Illustrator in early learning phase). And played a bit with Facebook's custom made Origami. I was delighted by the …