When you start, you suck

Over last few weeks I have been reflecting on my past work, and one big idea which hit me - when you begin something, anything, you really, really suck. We see the very final polished versions of products and ideas when we consume them, hence it is hard to imagine how raw, unformed, and fragile …

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Ideas Coming to Life

Designers enjoy some unique privileges in our society. Designers are paid to care about the human experience when others worry about system performance, targets, budgets. Designers get rewarded for their taste - something we all want, but doesn't necessarily have. And designers have the responsibility of inventing from a blank page, almost everyday. But one …

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